The Banoptikon videogame project, is related to the broader E.U. research program MIG@NET ( The program searches and examines different aspects of current migrational politics and the issues that are generated from the power relations between migrants, "locals" and authorities, which are weaving and constructing the European canvas of this new struggle field. The central axis of this struggle concerns the digitalisation process of migration flows and consequently, the transformations that occur to the different actors and the urban territories.

The videogame Banoptikon, aspires to simulate social and political situations referring to migration flow, which take place inside cities, networks, rural areas and above all to human bodies. Because bodies are the subjects on which old and new technologies are applied and therefore bodies remain the basic topos of the battlefield.
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funded under
FP7 Co-operation
Socio-economic Sciences
and Humanities